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About the Voices

2 GMs, 1 Mic is a gaming podcast where we discuss and explore the intricate and dynamic nature of table top roleplaying, game mastering and role-playing in general.  We generally stick to a three segment show featuring: Game Mastering Advice, where we discuss advice and tips of the trade; Favorite Game of the Week, where we give 3 reviews of table top rpgs; and Currently Playing, where we go over some interesting notes from the last week’s sessions.

Joe Wolz

Joe has been GMing for 15 years and gaming for more than 20.  He has an unhealthy passion for GURPS and Disney’s iPad app featuring Swampy the Alligator. Somewhere between his tubs of paper terrain for miniatures and hundreds of books he sets aside time for creating one-shots that we most likely will never play. Joe has run so many different campaigns it’s hard for him to remember them all, let alone which one was his favorite.

Stats: +5 History, +3 Bathroom Remodel, +5 Teaching, -1 Kitchen Clean up

Nicky Helmkamp

gaming

Nicky has been GMing and playing simultaneously for almost a decade.  Her favorite games of all time range from Scion to Vampire: The Requiem, with highlights in the middle such as Shard and any version of Star Wars not D20. On the Robin’s Laws of Good Game Mastering scale she is a Method Actor with a bit of Storyteller. Her opus as it will for the best game she has ever run is a tie between Scion: God Crusher and Star Bastards: Inglorious Bastards set during the Galactic Civil War.

Stats: +5 Google-Fu, +2 Programming, +4 Skyrim Junkie, -2 Constitution

House Dragon

An annoying presence attached spiritually to the cave in which 2 GMs, 1 Mic is recorded, the House Dragon has not been given a name, because he doesn’t deserve one.  Do not encourage or feed a House Dragon, you’ll never get rid of it. And it’s our excuse to review a 3rd game every week since he gives us a review.

  • Hey Guys!

    I just started listening to your podcast this week and I’m up to episode 16. First of all I just wanted to tell you guys that you are doing a great job! You have a good balance of information and humor and that’s one of the things most people are looking for in a RPG podcast. Don’t worry about the people who criticize… Haters gonna Hate….

    Loving what you guys have been up to so far. I’m already gonna try adding stunting into my D&D 3.5 game that I run online… I’ve told the players about the change and they all seem SUPER excited about it.

    I’m also pretty interested in Savage worlds. I picked up the explorer’s edition and read it through but only managed to get 1 session in with my local group… we’ve had some issues getting together lately… jobs, kids….. wives. But yeah I think its a really fun system for people who have very little time to play since you can get so much done in one sitting… I would love to hear more.

    I wanted to know if you guys could go into more detail with the GMing advice… specifically… how would you guys feel about the two of you brainstorming out a prep for a sample game session, including some rough beat analysis along the way. I’d love to hear what that sounded like… might really help some newbie GMs know what kinda stuff goes into a decent session (minus all the writing out of MOB stats and such)

    Anyway, like I said, you have a new fan here… looking forward to more.

    Rob Lundy
    http://www.moltenink,com

    PS: Can you make an “Email Us” link and a Facebook Fanpage link in the website menubar? I think it would be useful

    Moltenink

    January 21, 2012

  • Thanks so much for the kind words! You’re not the first to suggest that we prep an adventure for our fans (so to speak) and that’s definitely in the docket for Season Two. I’m going to add those things to site like you suggest…we’re going to be doing a complete redesign very soon, but I’ll add that stuff today, since I’ve nothing to do anyway.

    How are you going to implement stunting in your game? Bonus dice, straight numerical bonuses, something else?

    joewolz

    January 22, 2012

  • Bonus dice… definitely bonus dice…

    The reality is people like to roll more dice! If you can have 2, 3, or four dice in your sweaty little paw when you roll to hit… well… I think that’s worth a player who isn’t prone to narrating their attacks to come out of their shell. Plus it still allows for failure despite the massive bonus, which as everyone knows, is hilarious.

    Moltenink

    January 22, 2012

  • The d4, d6, d8 system we suggested? We’ve used it for C&C a bunch of times and it works swimmingly!

    joewolz

    January 22, 2012

  • I purchased the Adventure Creation Handbook and I must say I am very pslaeed with it. Jade managed to gather many good tips and techniques from different fields into one place, but what sets it appart from other GM help guides is that the tips are organised into a fully developped process. Following that process, I am confident that I can go from what the heck am I gonna do with tonight’s sessions? to a fully-prepared adventure that won’t feel too restrictive nor lacking any structure. Giving me that impression after one reading is a feat in itself and I can’t wait to actually put it into practice.I do have one small gripe about the book: even though it feels like some attention was put into proof-reading, there are still a few more minor mistakes that crept in than I thought should have. It is by no means a painful read, but it somewhat clashes with the production quality of the rest of the book. I especially like the writting, which is concise and often witty, and the layout and design that are both crisp and functional, without being boring. Oh and it’s printer friendly!All in all, a great buy! I recommend it very much and wouldn’t have been disappointed if I had to pay twice the price for the contents of the PDF.

    Ruth

    July 10, 2012

  • Like other people have mentioned, I too am going through all of your earlier podcasts.

    I can listen to podcasts while at work, and I was going through the one where you (Joe) were telling a story about how you hooked up the electricity to like a foot pedal or something with the flashlight and the mirror behind one of the players. When you got to the part about scaring yourself, I lost it at work.

    You don’t think about how big of an idiot you would sound like laughing out loud while working at a row of computers (with other people working at the computers) when it is silent, until it actually happens :/

    And I love listening to the stories about the group and about your sessions.

    Oh yeah, and one reason I like listening to this podcast is because you two are very well spoken. It is very much appreciated.

    Thanks!

    jmakula

    July 16, 2012

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