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Episode 8: House Rules

In this episode, we discuss House Rules and how we make rules work for us, as opposed to using rules as written.

What house rules do you use? Let us know via email, on the forum, like us on Facebook, Twitter!

Episode 3-8

Favorite Games of the Week

Fractured Kingdom
World of Darkness: The God Machine Chronicle
Nemezis

Currently Playing

We are playing Dresden Files RPG, and gearing up for Trail of Cthulhu!

Shoutouts!

Ali! One Day you’ll listen!

The Spiral Arena Card Game is going to be on Kickstarter soon. We’ll let you know when it’s live!

Music Section

“Roll the Dice, Make my Day [Stick Jones Remix]” (Stick Jones)
“Oh Baby (1 Time Remix)” (IreneB)
“DSIG” (Sleeperfunk)
“Blue in the Face” (Follow Through)

Games Mentioned

Dresden Files RPG
Scion
7th Sea
Deadlands Classic
Star Wars
Remnants
Warbirds
All Flesh Must Be Eaten
Zombies!!!
Vampire: the Requiem
World of Darkness
Shard
Dungeons & Dragons
Carcosa
Castles & Crusades
Savage Worlds Deluxe Explorers’ Edition
All For One: Savage Worlds Core Rules
Star Wars d20
My Life with Master
Bogeyman
AFMBE Enter the Zombie
Ironclaw: Squaring the Circle

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  • Hi all, thanks for the episode! There’s a pretty big issue with your review of the God-Machine Chronicle rules, though – you seem to have mistaken the table of XP costs for skills, stats etc for XP gains. Quite a big difference! I can see how you could get confused, though, as they’ve changed from an exponential costing system (e.g. new dots x2) to a flat one (always 2). To actually get XP you now need to gain Beats, through fulfilling Aspirations, Conditions, Dramatic Failures and so on.

    James Iles

    June 17, 2013

  • I’ve gotten some flak for that, and I’m sorry for it. Nicky and I are so used to kinda making up XP rewards on the fly that I’m kinda lost when I try to read them RAW.

    joewolz

    June 17, 2013

  • No probs, and your review certainly sold me on the rest of the book 🙂

    James Iles

    June 17, 2013

  • My group doesn’t generally houserule the, well, rules but we do tend to play around with the tone and mood of the game. The best example we have is that we decided the nWoD works best as suspense thriller rather than horror. Worked great when after 8 weeks of conspiracy the Motley ripped the cannibal cultists a new action movie asshole.

    Also, totally agree with Nicky about the group planning things out in front of me. Really draws me into the game.

    A question I have is, how do you guys feel about your players breaking your game? I know some GM’s have a problem with it, but I’ve always congratulated my players for out smarting me. How about you two?

    Jared

    June 17, 2013

  • Well, in my experience, PCs can’t really”break” a game. They can ruin a plot, but I try to always have a contingency (Ninjas, etc.) as well as the next plot worked out so we can continue play.

    Every once in a while a game is well and truly broken, in which case we wrap up and pick up a new thread next week.

    joewolz

    June 19, 2013

  • Hey guys! Loved the episode. As a suggestion for zombie cards to use, I’d recommend the board game Last Night on Earth by Flying Frog Productions. There is an entire deck of hero cards that include equipment, beneficial events, and even helpful NPC characters. Then there is a Zombie deck that includes negative zombie related events such as locked doors, lights out, etc.

    I can see tons of awesome roleplaying opportunities there, not to mention you get a kickass boardgame to play as well.

    Hope this helps!

    Ryan

    Snapshot_Superhero

    June 19, 2013

  • Dude, that sounds awesome! I will have to pick that up.

    joewolz

    June 19, 2013