This episode is about non-combat conflict resolution systems in RPGs. Not every game uses the same kind of mechanic for every conflict. Most games use a separate mechanic for combat, but a unified mechanic for non-combat conflicts. When it comes to conflict of the non-physical variety RPGs tend to be a little lacking in mechanical support, but we discuss some examples of games that change this up.
Favorite Games of the Week
We’re still playing Remnants, and it is going very well.
We would like some more ideas for episodes. Please let us know if you want to hear about anything in particular.
JAMES! Thanks for the episode idea.
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We both love Law & Order: SVU.
You should watch the He-Man Christmas Special.
Dragon Dice was and apparently still is an awesome game. Joe has a shitload of those dice…
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