This episode is about non-combat conflict resolution systems in RPGs. Not every game uses the same kind of mechanic for every conflict. Most games use a separate mechanic for combat, but a unified mechanic for non-combat conflicts. When it comes to conflict of the non-physical variety RPGs tend to be a little lacking in mechanical support, but we discuss some examples of games that change this up.
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Favorite Games of the Week
Children of Wyrms
God King
Enter The Shadowside
Currently Playing
We’re still playing Remnants, and it is going very well.
Announcements
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Shoutouts!
JAMES! Thanks for the episode idea.
WIL! Thanks for reinforcing the idea.
We both love Law & Order: SVU.
You should watch the He-Man Christmas Special.
Dragon Dice was and apparently still is an awesome game. Joe has a shitload of those dice…
Music Section
“Roll the Dice, Make my Day [Stick Jones Remix]” (Stick Jones)
“Oh Fortune” (Dan Mangan)
“Wanna Let It Go” (Alias)
“Madras” (Chuck Jonkey)
Games Mentioned
Dresden Files RPG
The Shadow of Yesterday
InSpectres
Dogs in the Vineyard
World of Darkness
Bogeyman
Dungeons & Dragons
GUMSHOE
Trail of Cthulhu
Remnants
Sorcery & Super Science!
Dread
The Danse Macabre
Invite Only
Promethean: The Created
Geist: The Sin Eaters
Changeling: The Lost
GURPS 4th Edition
GURPS Social Engineering
Wicked Fantasy: Orks: Children of Pain
Part-Time Gods
Scion